TRI-SLICE4D dungeon crawler · prototype 1
GEMS 0/3
0:00
panel edges share colors: same color =
same face of the dungeon box.
the three slices stitch into the volume ↘

TRI-SLICE

The dungeon floor is a 3-D volume — one axis more than a normal top-down floor. Each panel is a flat slice of that volume passing through you: XY (collapses z), XZ (collapses y), YZ (collapses x). Moving drives the two axes of the gold panel; the third axis only changes when you switch panels and walk there.

Collect 3 gems ◆, then step on the gold exit. Sparkles ✦ mark treasure hiding one slice away. And watch for a shimmering crack: some walls are only one voxel thin — solid in one slice, a single sidestep away in another.

The colored panel edges are the six faces of the dungeon box — same color = same face, so the three slices stitch together. Rule: an axis' + face wears the axis color (x/y/z = red/green/blue), its − face the complement (cyan/magenta/yellow). Floor tiles blush with those same hues when the voxel one slice + or − is also open — a faint, systematic "you could step through here". The bottom-right volume map shows the whole dungeon with your three slice planes floating inside it.

WASD / arrowsmove (up-key = the panel's up axis) Q / Ecycle the live panel 1 / 2 / 3jump straight to XY / XZ / YZ Xtoggle crosshairs (slice-plane lines) Mvolume map: hologram / box frame [ / ]previous / next level (5 levels) · N after a win H  ·  Rthis help  ·  restart level 🎮 gamepadstick / d-pad move · LB / RB switch · Start restart

— press any key to descend —